There are four kingdoms. Each one has stood apart for centuries — different rulers, different customs, different ideas about who deserves to be in charge of what. They have never agreed on much. They are about to agree on something, because they don't have a choice.
The Great Night is the ancient prophecy that every kingdom hoped was a metaphor. It isn't. It describes a specific event — an era when the dead rise and consume the living — and according to every piece of lore your team can find in the Ancient Sanctuary, the only way to stop it is to combine the four mystical relics, one held by each kingdom, before the clock runs out.
The relics are hidden. The kingdom that hid them was thorough about it. Your job — in the next 60 minutes — is to find all four, survive whatever the Ancient Sanctuary has waiting for you along the way, and unite them before the world ends. No pressure. The fate of civilization is on the line but the game master will give you hints if you need them.
The details in the room are really cool. If you like Game of Thrones you definitely need to try this out. When in Jax Beach you need to try Mind Bender.